Hochi

Description


DM's Note: Hochi replace DnD Gnomes. There were not enough differentiators between Gnomes and Halflings, so I have made what I think are more interesting Gnome like creatures.

Hochi are a race of small humanoid Hedghogs. Sturdy, likeable, and easygoing, they have inserted themselves into basically every culture. Having no great Empires and waging no great wars, most of the powerful civilizations have no worry with allowing large, rambling Hochi Ghettos into their towns.

Looking like short, fat, furry humans for the most part, Hochi are most easily distinguished by the foot long spines growing from their back. This formidable natural weaponry is the source of their overall good cheer. Between their spines and their fierce, clannish, loyalty precious few creatures are willing to attack a Hochi warren.

A note on Armor. Hochi have to use specially made armor due to the spines. Hochi warrens sell this armor at the same price as other blacksmiths sell human armor. Unfortunately, most magical treasure troves do not contain Hochi specific armor. A trained blacksmith can modify normal armor to fit a Hochi. Generally this costs about 10% of the base price of the armor.

Attributes


  • Small
  • -2 Str, +2 Con : Small, with short arms, Hochi are not physically powerful. However, they are remarkably sturdy, with tough skin and sturdy bones.
  • Dark Vision
  • Burrowing: A Hochi can dig through loose soil at a rate of 5' per round. The tunnel left by this rapid burrowing only lasts for a few seconds after the Hochi. At most 2 Small or 1 Medium sized creature can follow behind. It takes significant time to shore up a Hochi's tunnels.
  • Primal Connection: Hochis are closely related to Badgers, Hedgehogs, Chinchillas, and other small burrowing mammals. They can communicate with these animals. The communication is primitive and simple, but very real.
  • Spines: Hochi's spines are not positioned to be used offensively. However, they make Hochi very difficult to grapple, squeeze, or bite. Any creature Grappeling a Hochi will take 1d8 + Grappler's Str Bonus. This only applies to creatures that a Hochi's natural attacks can damage. As a Full Round Action, a Hochi can curl into a ball. While in a ball, any creature merely hitting a Hochi with a natural attack will take damage as listed above.
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