Iron Blood Dwarves

Description


Iron Blood Dwarves were created in the past few centuries by Mage's looking to manufacture more resilient workers and soldiers. They have been merged with Elemental Creatures of both Fire and Earth to create a race of Dwarves that are more resilient their purely mortal counterparts.

As a created race, they are very touchy and insular. They tend to live in isolated racial Ghettos in otherwise cosmopolitan cities. While they resent the stereotype, they gravitate towards careers as blacksmiths and mercenaries, as they were created to excel in those areas.

Despite being based off of Dwarven stock, they do not get along well with them. Dwarves see them as both a professional rival and an insult to their long and glorious history. Unfortunately for the Malleus, the Orcs, Giants, and Goblinoids are generally too ignorant to recognize the subtle differences and tend to transfer all of their racial hatred. Malleus tend to get along best with other created or fringe races, giving everyone else a cold, metallic shoulder.

Statistics


  • Attributes: -2 Dex, +2 Con Iron Blood Dwarves are very sturdy, but move slowly due to their unique biology.
  • Fast Clotting: Upon exposure to Air, Iron Blood Dwarf's blood becomes as hard as steel. This makes them very difficult to deal real damage to with cutting implements. This gives them Damage Resistance 5/Bludgeoning.
  • Forge Bodies: Breed to work in the harshest conditions of both battle and craft, Iron Blood Dwarves are notoriously difficult to set on fire. They have Fire Resistance 2.
  • Malleable Blood: With the appropriate Craft skill, an Iron Blood Dwarf can fashion their blood into weapons and armor. Unlike when Crafting normal steel, working with Iron Blood only takes a Full Round Action to shape into a desired shape. With a high enough DC check you can even fashion Master Work weaponry.
  • Darkvision 60'
  • Stability: Like normal Dwarves, Iron Blood Dwarves get a bonus to their stability, though theirs is +6 instead of the normal +4.
  • Carrying Capacity: Due to their extreme natural density, Iron Blood Dwarves are used to dealing with heavy loads. They have twice the normal carrying capacity for a creature of their size and strength. Armor never effects the speed of an Iron Blood Dwarf.
  • Master Craftsmen: When working with normal steel, Malleus receive a +2 bonus on all Craft Checks. They are intimately familiar with the nature of metal, and are quite adept at handling it. Plus, they can spot weld like few others.
  • Unnatural Consititution: Due to their unique physiology, Malleus receive a +4 bonus on all saving throws vs Poison, magical or otherwise.
  • Note, the additions are complete. While Malleus come from Dwarven stock originally, they are not Dwarves and do not get the normal Dwarven racial traits.
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